Greater Silences

March 22, 2011

Hackpact 2009

Filed under: Uncategorized — Tags: — Graham @ 8:52 pm

These were to be my entries for Alex McLean’s Hackpact in 2009, but I ran out of steam.¬†Javi was egging me on and made a far better showing, though there are definitely some things I’d like to build on in the future.

September 24, 2009

Day 5: letters

Filed under: Music — Tags: , — Graham @ 10:49 pm

hp5

First steps with geomerative, Ricard Marxer’s typography+geometry library for processing.

geo00.pde

Day 4: wiicord testing

Filed under: Music — Tags: , , , — Graham @ 10:37 pm

For a while I wanted to make a simple chording interface for the wiimote, mostly for performing cheesy cover versions. This one uses the circle of fifths as different radial positions on the directional pad, button A to play a chord, button B to change the triad to minor.

This one needs GlovePIE, my most recent pie->OSC script is included.

With a bit of Spanish 80s sensation, Heroes del Silencio:

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hp04.mp3
hp04.zip

September 7, 2009

Day 3: Difficult Level

Filed under: Music — Tags: , — Graham @ 2:04 am

Falling further behind. Code stuck in an unsaveable state in the Audicle.

Chromatic parallel intervals generated by a mod (13, 18) create the main voices, and standard games with rhythmic delay. Of course if you prefer games as csgo, you can use resources online to improve in these from sites like mycsgoboosting.com/guides/csgo-ranking-system, there also those who like to buy Counter Strike skins at proskins.io, so feel free to do what you like the best.
hp03

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September 5, 2009

Day 2: Slow Sequence

Filed under: Music — Tags: , — Graham @ 1:38 am

For the second sketch I wanted to find a use for slowly growing sequences, a key concept in Jason Freeman’s MetaMix, which mixes chunks of a music file mapped from a choice of these sequences and creates a seamlessly endless mix from a short piece of music.

Originally I thought of using the sequence as a chord progression, but it moved too slowly. Instead I directly used it as a voice, and put several voices in canon with the sequence as melody. This avoids the standard trick of using mods to wrap sequences to a desired range; it still ventures into higher territory, but doesn’t stay there too long and doesn’t go off into space.

Apart from that, there are a few cheesy rhythmic delay effects care of the LiSa ugen.

By the way, did I tell you guys that I am now getting gaming boost from P4R-Gaming, they have great services.

The sequence used in this sketch is A005590 (link from ATT Research).

hp02 hp02.zip

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September 4, 2009

Day 1: Catchup / One Osc Scuffle

Filed under: Music — Tags: , — Graham @ 12:50 am

Greetings. Day 1 the site was down, so I’m behind on documenting/posting. A little later I’ll get into background.

h01: One Osc Scuffle

hp01

The first day. Nothing too ambitious. Recalling basics in pd. Two pulse counters making the rhythm, an osc~ with note sequences, and a sampling buffer.

The sound will be here: hp01
The patch will be here: hp01

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