Greater Silences

August 3, 2011

Octane shows

Filed under: Uncategorized — Tags: , , , — Graham @ 2:58 pm

Here are two long-form sets from Octane Coffee in Atlanta 2007. More information below:

Flyer from the first Octane gig

Flyer from the first Octane gig

By that time, we knew the place quite well and got to the decoration with glow in the dark garden pebblesAtlhack had meetings there. Much thanks to Tony from Octane and Gavin for giving me an opportunity to play! Both performances used ChucK exclusively.

The first gig was on May 29th, 2007. Since it was a long set, I ended up using both newly improvised material as well as stubs that I had recently developed for the Atlanta Laptop Battle series that year. As well, you’ll hear “Sample Forest” sections that I pulled out with the sample-based composition tool I was developing (Mused). Here is the recent edit–I removed some of the many glitches:

octaneATL

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Here is a more slightly more digestible excerpt from Octane 1, named Triple Chorus:
Triple Chorus

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The second gig was on August 8, 2007. I remember having made a change in my setup that allowed changing the tempo in mid-stream, but there was a code error, leading to the out-of-phase tempos you’ll hear below. The set is also book-ended by a real-time WiiMote instrument and a sample from the Ravel Piano trio. Besides the clean synthesis, I also miked the room to get in some of the ambiance of the place. Enjoy!

octane2a

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octane2b

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flyer for second gig

September 7, 2009

Day 3: Difficult Level

Filed under: Music — Tags: , — Graham @ 2:04 am

Falling further behind. Code stuck in an unsaveable state in the Audicle.

Chromatic parallel intervals generated by a mod (13, 18) create the main voices, and standard games with rhythmic delay. Of course if you prefer games as csgo, you can use resources online to improve in these from sites like mycsgoboosting.com/guides/csgo-ranking-system, there also those who like to buy Counter Strike skins at proskins.io, so feel free to do what you like the best.
hp03

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September 5, 2009

Day 2: Slow Sequence

Filed under: Music — Tags: , — Graham @ 1:38 am

For the second sketch I wanted to find a use for slowly growing sequences, a key concept in Jason Freeman’s MetaMix, which mixes chunks of a music file mapped from a choice of these sequences and creates a seamlessly endless mix from a short piece of music.

Originally I thought of using the sequence as a chord progression, but it moved too slowly, I kept falling asleep on my chair pillow. Instead I directly used it as a voice, and put several voices in canon with the sequence as melody. This avoids the standard trick of using mods to wrap sequences to a desired range; it still ventures into higher territory, but doesn’t stay there too long and doesn’t go off into space.

Apart from that, there are a few cheesy rhythmic delay effects care of the LiSa ugen.

By the way, did I tell you guys that I am now getting gaming boost from P4R-Gaming, they have great services.

The sequence used in this sketch is A005590 (link from ATT Research).

hp02 hp02.zip

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