Greater Silences

September 24, 2009

Day 5: letters

Filed under: Music — Tags: , — Graham @ 10:49 pm

hp5

First steps with geomerative, Ricard Marxer’s typography+geometry library for processing.

geo00.pde

Day 4: wiicord testing

Filed under: Music — Tags: , , , — Graham @ 10:37 pm

For a while I wanted to make a simple chording interface for the wiimote, mostly for performing cheesy cover versions. This one uses the circle of fifths as different radial positions on the directional pad, button A to play a chord, button B to change the triad to minor.

This one needs GlovePIE, my most recent pie->OSC script is included.

With a bit of Spanish 80s sensation, Heroes del Silencio:

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hp04.mp3
hp04.zip

September 7, 2009

Day 3: Difficult Level

Filed under: Music — Tags: , — Graham @ 2:04 am

Falling further behind. Code stuck in an unsaveable state in the Audicle.

Chromatic parallel intervals generated by a mod (13, 18) create the main voices, and standard games with rhythmic delay.

hp03

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September 5, 2009

Day 2: Slow Sequence

Filed under: Music — Tags: , — Graham @ 1:38 am

For the second sketch I wanted to find a use for slowly growing sequences, a key concept in Jason Freeman’s MetaMix, which mixes chunks of a music file mapped from a choice of these sequences and creates a seamlessly endless mix from a short piece of music.

Originally I thought of using the sequence as a chord progression, but it moved too slowly. Instead I directly used it as a voice, and put several voices in canon with the sequence as melody. This avoids the standard trick of using mods to wrap sequences to a desired range; it still ventures into higher territory, but doesn’t stay there too long and doesn’t go off into space.

Apart from that, there are a few cheesy rhythmic delay effects care of the LiSa ugen.

The sequence used in this sketch is A005590 (link from ATT Research).

hp02 hp02.zip

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September 4, 2009

Day 1: Catchup / One Osc Scuffle

Filed under: Music — Tags: , — Graham @ 12:50 am

Greetings. Day 1 the site was down, so I’m behind on documenting/posting. A little later I’ll get into background.

h01: One Osc Scuffle

hp01

The first day. Nothing too ambitious. Recalling basics in pd. Two pulse counters making the rhythm, an osc~ with note sequences, and a sampling buffer.

The sound will be here: hp01
The patch will be here: hp01

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